3 Design Tools You Need To Know
A New Design Newsletter, Blog, Journal, Thing
Something I’ve been wanting to do for a while now is start a design focused newsletter. As a professional designer, I’ve come across a number of resources and tips over the years and would love to share them with other designers in the hopes that it will make design more accessible to more people.
In this newsletter, I’ll be discussing a wide range of these design mediums that fit under the “Graphic Design” umbrella, from things like packaging, identity and UX design, to relatively newer fields like motion and 3D design.
To start, I will be providing a weekly or bi-weekly list of resources I’ve been finding helpful as a working graphic designer. As I get used to writing more, I hope to start providing longer reads and investigate important questions around graphic design.
3 Design Tools You Should Know About and Learn
- Figma: If you have any interest in User Interface design (UI Design) you need to learn Figma. This prototyping tool is exploding in popularity and is quite quickly becoming the industry standard for prototyping tools. I use it frequently for my UI design needs, and have even used it to quickly create themed slide decks. Figma is free for students and fairly affordable to get started with it. Check out Figma.
- Glyphs: I’ve only played around with this tool, but wow if you are the least bit interested in type design go give this tool a try. Before you fully commit to the large price tag, do what I did and download the Glyphs Mini 2 version for a trial. If you like it, you can get it for an easier-to-stomach $49 once the trial period expires.
- Blender: I’m hoping to give this one the love it deserves a little later with a deep dive, but I can’t not tell you about the most important 3D tool. Blender is an open source 3D modeling and rendering software that is 100% free. Especially in recent years, it has been improved upon so much that, in my opinion, it can go toe to toe with the biggest industry players like Cinema4D and Maya. Once you learn the basics of Blender, it becomes easier to learn other 3D modeling programs as they all use similar interfaces and terminology. So if you want to get started with 3D software, give Blender a try.